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Details about xmen 2 clone wars sega genesis manual See original listing. Nov 27, PST. Approximately EUR He should charge and if you timed it right he should miss you. When you come down punch twice and jump back up. He'll charge and miss.
Keep doing this and tusk will be dust in matter of seconds. Inside the Fortress: After much trial and error I found out who is best for this stage. For once Wolverine cannot save us. Psylock fits the bill here. The numerous mini-tusks that flood this level are more dangerous than the spiked pillars. The mini-tusks tend to attack at varying levels. If you stand straight up and swing her sword you can hit the tusk no matter what they do. If they go high you get them if they go low you get them.
Her speed also allows her to outrun the pillars. The Computer Room: This is the first of two times Magneto comes in handy. Simply levitate a little left of the computer core. Blast the blue mines that apocalypse tosses down. Sometimes he comes down for a little action.
After the core is destroyed he'll come down for some real action. Simply blast him as he gets close. Eventually he'll fly off and you can do the same. Savage Land 1: When going to the savage land who do you want? Wolverine, Wolverine, he's our man if he can't do it no one can.
There are a lot of enemies and dangers throughout this level. People usually have the tendency to take a lot of damage here so Wolverines healing ability comes in handy. If your life is blinking stop for a second to recharge. There is also a little trick you can use. If your life is at three bars jump into the green slime for a second. Jump out and watch as your life goes up to four bars. There are also power ups high in the trees so his climbing ability is useful here.
Savage Land 2: Use the same strategy as on the first part. This level is a whole lot shorter. Tower Floor 1: Wolverine is the person here. You have to reach the top before you are consumed green toxic waste. There are several enemies that make this feet more difficult. Use Wolverine's speed and climbing ability to help you. All enemies require two hits if you don't have full life.
It's hard to keep full life here so be careful. Tower Floor 2: This climb is more dangerous because there are more enemies standing in your way. Play hard and smart to beat this climb. Master Bryant's Quarters: Magneto comes handy once more.
Simply hover and blast away at the boss. He'll change shapes so you blast him he'll keep changing shape and you keep blasting him. He'll eventually turn into a tank with a head and some missiles.
Blast him. Sometimes he morphs and goes onto the ceiling. Come out of the air and continue blasting him. Eventually you'll defeat him. There are power ups all around the area if you need them.
Phalanx Ship 1: Prepare to make wolverine your workhorse from this point. As long as you keep your life in the yellow you can kill anything with one special attack. This is also another level where heavy damage is taken. Don't feel ashamed about healing. The numerous areas where you have to jump spikes are a piece of cake for the agile wolverine.
At the top you fight a big…………. Simply duck and punch as fast as you can. Its possible to hit him so much and so fast that he won't have the chance to attack. Elevator: Wolverines ready to go. Simply stay in the middle, jump in the air, and do your special. You can jump from side to side taking the drones out. Power ups appear throughout the ride so that shouldn't be a problem.
When the boss appears you can take her out with three special attacks if your life is in the yellow. If not you could be in for a long fight.
The Lab: Suit up Wolverine you're needed again. You basically go through the level destroying all the enemies. Watch out for the big insect things. If you hit them a few times they'll turn green and walk toward you. While they are green they are invincible and will damage you. This is another level where power ups are high up and a rare. You might even spend some time healing. The Maze: Make your way through the maze with Wolverine Who else?
There are numerous bug creatures around so watch out. Don't be ashamed of healing here as well. Phalanx Queen: The best person to deal with the queen is magneto. The bad part is that magneto sucks against the clones so Wolverines job is not over. The Queen has a distinct pattern. First she'll growl and right after she'll shoot a beam of light from her mouth. Jump to avoid it. Sometimes she may do two beams. Next she'll stop and growl.
X-men 2 clone wars manual
Details about xmen 2 clone wars sega genesis manual See original listing. Nov 27, PST. Approximately EUR EUR Seller's other items. Seller assumes all responsibility for this listing. Item specifics. Sega Genesis. Back to home page Return to top. More to explore :.
Details about xmen 2 clone wars sega genesis manual See original listing xmen 2 clone wars sega genesis manual. Condition: Acceptable. Send Skip Hide. Message Sent. Date: Fri, 9 March ver. I wouldn't have written this FAQ until I found such a limited view on this game. Its true the game is outdated a bit but its still an awesome game. My only purpose here is to provide information on each level, the best character to use, and why. Out of all the characters in the game most levels can be completed with wolverine.
I'm not a big wolverine fan but he is the best character for most levels. Siberia: Anyone you chose is okay for this level.
If you get a character who can stick on walls ex. Sentinel Complex: 1 The best person for this level is wolverine. You can run through the level tapping A to kill everything on the level. By doing this you get through the level quicker. Wolverines claws also gives him added reach which allows him to destroy monitors and enemies through the floor. Sentinel Complex: 2 Use the same strategy that you used on the first level.
Sentinel Core: Use Cyclops in this situation. You can easily blast the panels off of the boss. Be certain to avoid the blast from the core and from the destroyed panels. After the destruction of the core head right for some life if you lost any. You now have seconds to escape. To escape you don't necessarily need one of the faster characters.
Sometimes they go too fast a run into the explosions. Cyclops goes just fast enough to make it in the end with 55 seconds to spare. Asteroid Surface: Recruit wolverine for this stage as well. His speed and special attack make this level a breeze. As long as you can keep your life in the yellow you can kill anything with one hit. Avoid the mines and watch for the turrets and the guy in the background shooting. Inside Avalon: The idea person for this level is psylock.
Her moderate speed and ability to hold on to walls allows her access to most of the levels power ups. Her ability to slide allows her to get close to the guys with the guns for an easy kill. As for the glowing guys with the sticks, wait a few seconds and use your psi-knife right before he stops glowing.
He won't have a chance to hit you if you time it right. In the end you face the guy with the gun in the background. Your life should be full when you get here so 3 psi-knives will put this guy down. The Shaft: Cyclops is the man for the job here. Use his optic beams to blast the switches. By hitting the switch you automatically kill any guards on the platform. Make sure you jump before the bridge falls away so that you avoid mines and have extra room to see the lasers as you fall.
You can also shoot the switches with guards in the way. The Chamber: This will be the first and last time you use Beast. Stand on the side and wait for Exodus to throw his bolts. As he does, jump and attack with your fist. Beast's hits are twice as powerful as anyone else's. After a few hits he'll start to blast the floor away.
Avoid these holes and continue punishing him. Magneto's Quarters: Go back to the main man…Wolverine. His speed and special attack make getting through the barriers a breeze. On the last barrier you have to make Magneto break it. He throws bolts at regular intervals so you have to time your jump just right so he hits the wall. After he destroys it hit Magneto until he goes into the swirling light in the corner.
Magneto is now accessible. The Climb: This level is a fast pace level that can be annoying. Falling boulders and mini tusk make this level difficult. Who are we going to call? Using his speed and double jump you can get through the level without taking much damage. Pick up power ups as you see them. At the top you meet the cause of the boulders and mini tusk.
Before tusk can throw a boulder or release a mini-tusk, jump on the platform with him. As soon as you land on the platform, jump into the air. He should charge and if you timed it right he should miss you. When you come down punch twice and jump back up. He'll charge and miss. Keep doing this and tusk will be dust in matter of seconds. Inside the Fortress: After much trial and error I found out who is best for this stage.
For once Wolverine cannot save us. Psylock fits the bill here. The numerous mini-tusks that flood this level are more dangerous than the spiked pillars.
The mini-tusks tend to attack at varying levels. If you stand straight up and swing her sword you can hit the tusk no matter what they do. If they go high you get them if they go low you get them. Her speed also allows her to outrun the pillars. The Computer Room: This is the first of two times Magneto comes in handy. Simply levitate a little left of the computer core. Blast the blue mines that apocalypse tosses down.
Sometimes he comes down for a little action. After the core is destroyed he'll come down for some real action. Simply blast him as he gets close.
Eventually he'll fly off and you can do the same. Savage Land 1: When going to the savage land who do you want? Wolverine, Wolverine, he's our man if he can't do it no one can.
There are a lot of enemies and dangers throughout this level. People usually have the tendency to take a lot of damage here so Wolverines healing ability comes in handy. If your life is blinking stop for a second to recharge. There is also a little trick you can use. If your life is at three bars jump into the green slime for a second. Jump out and watch as your life goes up to four bars. There are also power ups high in the trees so his climbing ability is useful here.
Savage Land 2: Use the same strategy as on the first part. This level is a whole lot shorter. Tower Floor 1: Wolverine is the person here. You have to reach the top before you are consumed green toxic waste.
There are several enemies that make this feet more difficult. Use Wolverine's speed and climbing ability to help you. All enemies require two hits if you don't have full life.
It's hard to keep full life here so be careful. Tower Floor 2: This climb is more dangerous because there are more enemies standing in your way.
Play hard and smart to beat this climb. Master Bryant's Quarters: Magneto comes handy once more. Simply hover and blast away at the boss.
He'll change shapes so you blast him he'll keep changing shape and you keep blasting him. He'll eventually turn into a tank with a head and some missiles.
Blast him. Sometimes he morphs and goes onto the ceiling. Come out of the air and continue blasting him. Eventually you'll defeat him.
There are power ups all around the area if you need them. Phalanx Ship 1: Prepare to make wolverine your workhorse from this point. As long as you keep your life in the yellow you can kill anything with one special attack. This is also another level where heavy damage is taken. Don't feel ashamed about healing. The numerous areas where you have to jump spikes are a piece of cake for the agile wolverine. At the top you fight a big………….
Simply duck and punch as fast as you can. Its possible to hit him so much and so fast that he won't have the chance to attack. Elevator: Wolverines ready to go. Simply stay in the middle, jump in the air, and do your special. You can jump from side to side taking the drones out.
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